Dominoes Glossary

Domino rules use a small vocabulary that nobody ever explains: the boneyard is the face-down pile left after the deal, a spinner is a double you may branch the line from, and to "domino" is to play your last tile and end the round.

The words

Boneyard

The face-down pile of tiles left over after the deal. In the Draw game you take from it when you cannot play; in the Block game it is not used at all. Its last two tiles are never drawn.

Bone

Another word for a domino tile, from the material sets were traditionally made of. Hence "boneyard" for the leftovers.

Double

A tile with the same number at both ends, such as the 4–4. There is one for each number — seven in a double-six set. Doubles match only a single number, which makes them the hardest tiles to place.

Spinner

A double the line of play may branch from, giving the layout more than two open ends. Spinners are a common house rule rather than part of the base game, and they are central to Five-Up.

Domino

As a verb, to play your last tile and end the round — traditionally announced by saying "domino". The player who does it scores the pips left in everyone else’s hands.

Blocked

A round in which no player can legally play and no tiles may be drawn. Play stops and the lowest pip count wins. About six in ten Block-game rounds end this way.

Pips

The dots on a domino. A tile’s pip count is its value for scoring, so the 6–4 is worth ten and the 0–0 is worth nothing.

Open end

A number showing at either end of the line of play, available to be matched. The basic game has exactly two; spinners create more.

Heavy and light

A heavy tile or hand is one with a high pip count, a light one has a low count. Being caught with a heavy hand costs more, since the round is scored on the pips you are still holding.

Muggins

Another name for All Fives, the game in which you score whenever the open ends total a multiple of five. Also a house rule allowing an opponent to claim points you forgot to take.

Engine

In Mexican Train, the double placed in the centre to start a round — the 12-12 in the first round, then the 11-11, and so on down to the double-blank.

Train

In Mexican Train, a line of tiles running out from the central engine. Each player has their own, plus one shared Mexican Train anyone may play on.